Is technology helping or hurting our education system in America? According to the Wisconsin Center for Education Research, technology in the form of epistemic video games give students the tools to "learn by doing" (p. 13), thus helping them to inhibit certain professions through role-playing. On the other side of the spectrum is Richard Ohmann, who argues that while technology is somewhat beneficial, it is being over-used in the classroom.
-Epistemic games bring gamers opportunities to inhibit roles
-Epistemic games create a sense of community in gamers that is lacking in the classroom
-Technology is somewhat useful in the classroom, but is being relied on too much
-Students are playing games during class instead of paying attention
-Plagiarism is a bigger problem
-Students use internet (which may be less factual) instead of books for research
-Collegiate students (particularly adults) using laptops to multi-task(writing e-mails, checking stocks) etc. during class
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2 comments:
Good, different viewpoint on how to make video games and computers the badguy, this seems to be a convincing argument.
I really liked your outline and the approach you were taking to your arguement. The points were very important ones and well thought out.
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